Kids

In association with Amazon.com


by Tali Toland

Chess may not be aerobic exercise, but it definitely gives your brain a workout. “Children pick it up very quickly,” says Justin Morrison, owner of Kid Chess in Marietta.

“Kids are naturally drawn to chess. They’re curious about the pieces, want to move them around. When kids really enjoy it, parents are pleasantly surprised,” says Morrison.

According to SuccessChess.com expert James M. Liptrap, chess increases test scores in reading and math and helps develop critical thinking, problem-solving abilities, concentration, memory, attention span, patience and sportsmanship.

Participants develop the ability to plan ahead logically and to analyze, judge and draw on memory. A good age to start is 5 or 6, according to Morrison. Players who master the game at an early age tend to stick with it through the years.

Also in its favor is economics. “There’s not a lot of expensive equipment. A cheap board plays as well as an expensive one,” says Morrison. Classes range from $8 per session all the way up to $50 an hour for a private lesson. Kids can learn through chess software, like Chessmaster 9000 or EasyChess, but experts say there really is no substitute for face-to-face competition.

“There is no doubt that playing chess, whether against acquaintances or close friends, or in a chess club or tournament hall, is a social, mentally engaging activity that is inexpensive and fun for all,” says Morrison.

How to set up a board

The rule to remember is that a light-colored square must go in your right hand corner. First, place the pawns in the second and seventh rows. You’re halfway there. Now the rooks; there are four of them, two for each player, and they go into the corners. Then place the knights next to the rooks; the bishops follow suit, leaving only two empty spaces in the middle of the first and eighth rows. Here’s where the rule comes in: The queens must be placed opposite each other and on their own color square. Finally, the king goes in the last open space. You’re ready to play.

Strategy

Understand the move from your opponent’s last turn before you move. Your opponent always has a reason for making the moves he makes. Stop and figure it out; don’t move immediately. Look at the position and say to yourself: “Why did my opponent make that move?” Usually, your opponent’s move attacks one or more of your pieces. Look carefully before moving so you can protect your pieces, or move them out of the way if they are attacked. Remember the point values of the pieces when you look at the board. Even though it takes time, think and act accordingly.

If your opponent attacks one of your pieces with something of lesser value but which is protected by another of his pieces or not in a position you can capture it, move your piece out of the way. If your opponent leaves one of his pieces “hanging,” meaning it is not defended by another piece, take it, unless there’s something more profitable to do.

Pieces

Chess pieces all have their own movements; some can only move one way, but some can move in multiple fashions. Here is the lowdown on how to play.

Pawns. Initially, a pawn can be moved forward one or two squares. After that, it can only move forward one square at a time. Pawns capture other pieces by moving diagonally to occupy the space of the opponent’s piece. A more advanced capture move is “en passant”. This special capture occurs when you move your pawn two squares on its initial movement; if your opponent has a pawn next to the square your pawn lands on after moving two squares, he has the option to take the moved pawn “en passant” by moving diagonally into the square your pawn skipped over. Any pawn that reaches the edge of the board can be promoted, at which time it becomes another type of piece, most commonly a queen. A player who promotes a pawn in this way gains a large strategic advantage. Pawns are considered weak individually, but are very good for blocking and protecting other pieces.

Rooks. The rook (or castle) can move forward, sideways or backward for one or as many squares as possible. The rooks’ mobility makes them the second most powerful piece on the board after the queen. Rooks can capture pieces that are directly in their path in any horizontal or vertical direction. Two rooks together can control a large section of the board and can easily capture an opponent’s king in the open. Rooks can also perform a special one-time move with their King called “castling”, which puts the King in a more protected position.

Knights. The knight’s move is composed of two different steps. First, it makes one step of one single square either forward, backward or to the side; then, still moving away from the square of departure, one step of one single square on a diagonal. It does not matter if the square of the first step is occupied. This creates an L-shape, which is an easy way to visualize a knight’s move. Any opponent’s piece in the square that ends a knight’s move can be captured. The odd movement pattern makes knights valuable for their ability to “jump over” enemy defenses, as well as being able to defend a large number of surrounding squares. Knights that are closer to the center of the board will generally be more valuable than knights that are stuck along the edges because they can make more moves.

Bishops. A bishop moves diagonally across the board, forward or backward, always staying on the same color. A bishop can move as many squares as possible in one direction in each turn, and capture any opponent piece in its path. Because bishops move diagonally, this piece is excellent for finding gaps in the opponent's defenses. A well-placed bishop can protect and control a strategic range of spaces on the board because of its diagonal movement.

Queens. This piece can move in any direction for as many squares as possible, making the queen the most powerful piece on the board. The queen can capture any opponent’s piece in her path. The queen is usually the focal piece of any offensive strategy, and losing the queen can have a severe impact on the balance of a game. As a result, the queen should be moved cautiously and should be protected by at least one other piece at all times, if possible. As mentioned above, if a pawn reaches the far end of the board it can be promoted to queen, even if the original queen is still on the board. Having two (or more) of this powerful piece is an extreme advantage.

Kings. The king can move in any direction, but only one square at a time. The king can capture any piece that is beside it. However, the king can never move into a position that would allow it to be captured by the opponent, because that would end the game. As a result, you can never have two kings sitting on squares next to each other. The king is usually not used to capture other pieces. Instead, the best strategy is to move the king behind other pieces so it is not exposed to attack. Remember, if you lose your king the game is over!


Chess around Atlanta

Championship Chess
Coaches and lessons for private and small groups. Classes for schools, home schools and daycare centers. Camps and tournaments, too. For information call
770-939-4596 or visit www.championshipchess.net.

International Chess Academy
5187 Roswell Rd., between Buckhead and Sandy Springs. Classes and tournaments available. 404-255-8382.

Kid Chess and Chess Place
2501 E. Piedmont Rd., Marietta. Classes, tournaments, Summer camps, private or group lessons, for schools, home school groups, community groups and houses of worship. For information call 770-575-5802 or visit www.KidChess.com

All other area chess clubs. For complete listings visit www.Georgiachess.org.


Books

202 Checkmates for Children
by Fred Wilson

$9.95
A great teaching workbook for beginners and post-beginners, with 202 large, clear diagrams illustrating positions that might occur in actual chess.


Chess For Dummies

by James Eade
$21.99
This book is ideal for anyone who wants to become a better chess player. Whether you’ve been playing chess for years or never played at all, this clearly written and easy-to-understand guide will help you apply the rules of chess to maximize winning, understand the lingo, find other players at your level, and teach others how to play the game.

Kids’ Book of Chess and Chess Set
by Harvey Kidder
$15.95
This book introduces kids to the game. Fantasy art captures the energy and excitement of its origins – the medieval battlefield – while a direct, lively text explains the game and its pieces in light of history. Readers are led through the fundamentals of beginning, middle and end game, and are shown winning strategies for offense and defense.

 

Winning the Game

The goal of the game is to capture the opponent’s king by forcing it into a position it cannot escape. When you put your opponent’s king in “check” by directly threatening it and he can’t do anything about it on his very next move (as in he can’t move his king away or he can’t capture the attacking piece), that’s “checkmate” and the end of the game. “Check” and “checkmate” are called out when they are executed. The player calling out “checkmate” first wins the game.

In some circumstances (for example, if the only two pieces left on the board are both kings), then the game is considered a draw, and there is no winner.


 

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