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by Tali TolandChess
may not be aerobic exercise, but it
definitely gives your brain a workout.
“Children pick it up very quickly,” says
Justin Morrison, owner of Kid Chess in
Marietta. |
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“Kids are naturally drawn to
chess. They’re curious about the pieces, want to
move them around. When kids really enjoy it, parents
are pleasantly surprised,” says Morrison.
According to SuccessChess.com expert James M.
Liptrap, chess increases test scores in reading and
math and helps develop critical thinking,
problem-solving abilities, concentration, memory,
attention span, patience and sportsmanship.
Participants
develop the ability to plan ahead logically and to
analyze, judge and draw on memory. A good age to
start is 5 or 6, according to Morrison. Players who
master the game at an early age tend to stick with
it through the years.
Also in its favor is economics. “There’s not a
lot of expensive equipment. A cheap board plays as
well as an expensive one,” says Morrison. Classes
range from $8 per session all the way up to $50 an
hour for a private lesson. Kids can learn through
chess software, like Chessmaster 9000 or EasyChess,
but experts say there really is no substitute for
face-to-face competition.
“There is no doubt that playing chess, whether
against acquaintances or close friends, or in a
chess club or tournament hall, is a social, mentally
engaging activity that is inexpensive and fun for
all,” says Morrison.
How to set up a
board
The rule to remember is that a
light-colored square must go in your right hand
corner. First, place the pawns in the second and
seventh rows. You’re halfway there. Now the rooks;
there are four of them, two for each player, and
they go into the corners. Then place the knights
next to the rooks; the bishops follow suit, leaving
only two empty spaces in the middle of the first and
eighth rows. Here’s where the rule comes in: The
queens must be placed opposite each other and on
their own color square. Finally, the king goes in
the last open space. You’re ready to play.

Strategy
Understand the move from your opponent’s last
turn before you move. Your opponent always has a
reason for making the moves he makes. Stop and
figure it out; don’t move immediately. Look at the
position and say to yourself: “Why did my opponent
make that move?” Usually, your opponent’s move
attacks one or more of your pieces. Look carefully
before moving so you can protect your pieces, or
move them out of the way if they are attacked.
Remember the point values of the pieces when you
look at the board. Even though it takes time, think
and act accordingly.
If your opponent attacks one of your pieces with
something of lesser value but which is protected by
another of his pieces or not in a position you can
capture it, move your piece out of the way. If your
opponent leaves one of his pieces “hanging,” meaning
it is not defended by another piece, take it, unless
there’s something more profitable to do.
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Pieces
Chess pieces all have their own movements;
some can only move one way, but some can
move in multiple fashions. Here is the
lowdown on how to play.
Pawns.
Initially, a pawn can be moved forward
one or two squares. After that, it can only
move forward one square at a time. Pawns
capture other pieces by moving diagonally to
occupy the space of the opponent’s piece. A
more advanced capture move is “en passant”.
This special capture occurs when you move
your pawn two squares on its initial
movement; if your opponent has a pawn next
to the square your pawn lands on after
moving two squares, he has the option to
take the moved pawn “en passant” by moving
diagonally into the square your pawn skipped
over. Any pawn that reaches the edge of the
board can be promoted, at which time it
becomes another type of piece, most commonly
a queen. A player who promotes a pawn in
this way gains a large strategic advantage.
Pawns are considered weak individually, but
are very good for blocking and protecting
other pieces.
Rooks.
The rook (or castle) can move forward,
sideways or backward for one or as many
squares as possible. The rooks’
mobility makes them the second most powerful
piece on the board after the queen. Rooks
can capture pieces that are directly in
their path in any horizontal or vertical
direction. Two rooks together can control a
large section of the board and can easily
capture an opponent’s king in the open.
Rooks can also perform a special one-time
move with their King called “castling”,
which puts the King in a more protected
position.
Knights.
The knight’s move is composed of two
different steps. First, it makes one step of
one single square either forward, backward
or to the side; then, still moving away
from the square of departure, one step of
one single square on a diagonal. It does not
matter if the square of the first step is
occupied. This creates an L-shape, which is
an easy way to visualize a knight’s move.
Any opponent’s piece in the square that ends
a knight’s move can be captured. The odd
movement pattern makes knights valuable for
their ability to “jump over” enemy defenses,
as well as being able to defend a large
number of surrounding squares. Knights that
are closer to the center of the board will
generally be more valuable than knights that
are stuck along the edges because they can
make more moves.
Bishops.
A bishop moves diagonally across the
board, forward or backward, always staying
on the same color. A bishop can move as many
squares as possible in one direction in each
turn, and capture any opponent piece in its
path. Because bishops move diagonally, this
piece is excellent for finding gaps in the
opponent's defenses. A well-placed bishop
can protect and control a strategic range
of spaces on the board because of its
diagonal movement.
Queens.
This piece can move in any direction for
as many squares as possible, making the
queen the most powerful piece on the board.
The queen can capture any opponent’s piece
in her path. The queen is usually the focal
piece of any offensive strategy, and losing
the queen can have a severe impact on the
balance of a game. As a result, the queen
should be moved cautiously and should be
protected by at least one other piece at all
times, if possible. As mentioned above, if a
pawn reaches the far end of the board it can
be promoted to queen, even if the original
queen is still on the board. Having two (or
more) of this powerful piece is an extreme
advantage.
Kings.
The king can move in any direction, but
only one square at a time. The king can
capture any piece that is beside it.
However, the king can never move into a
position that would allow it to be captured
by the opponent, because that would end the
game. As a result, you can never have two
kings sitting on squares next to each other.
The king is usually not used to capture
other pieces. Instead, the best strategy is
to move the king behind other pieces so it
is not exposed to attack. Remember, if you
lose your king the game is over! |
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Chess around Atlanta
Championship Chess
Coaches and lessons for
private and small groups.
Classes for schools, home
schools and daycare centers.
Camps and tournaments, too. For
information call
770-939-4596 or visit
www.championshipchess.net.
International Chess Academy
5187 Roswell Rd., between
Buckhead and Sandy Springs.
Classes and tournaments
available. 404-255-8382.
Kid Chess
and Chess Place
2501 E. Piedmont Rd.,
Marietta. Classes, tournaments,
Summer camps, private or group
lessons, for schools, home
school groups, community groups
and houses of worship. For
information call 770-575-5802 or
visit www.KidChess.com
All other area
chess clubs. For complete
listings visit
www.Georgiachess.org.
Books
202
Checkmates for Children
by Fred Wilson
$9.95
A great teaching workbook for
beginners and post-beginners,
with 202 large, clear diagrams
illustrating positions that
might occur in actual chess.

Chess For Dummies
by James Eade
$21.99
This book is ideal for anyone
who wants to become a better
chess player. Whether you’ve
been playing chess for years or
never played at all, this
clearly written and
easy-to-understand guide will
help you apply the rules of
chess to maximize winning,
understand the lingo, find other
players at your level, and teach
others how to play the game.
Kids’ Book
of Chess and Chess Set
by Harvey Kidder
$15.95
This book introduces kids to the
game. Fantasy art captures the
energy and excitement of its
origins – the medieval
battlefield – while a direct,
lively text explains the game
and its pieces in light of
history. Readers are led through
the fundamentals of beginning,
middle and end game, and are
shown winning strategies for
offense and defense.
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Winning the
Game
The goal of the game is to capture the opponent’s
king by forcing it into a position it cannot escape.
When you put your opponent’s king in “check” by
directly threatening it and he can’t do anything
about it on his very next move (as in he can’t move
his king away or he can’t capture the attacking
piece), that’s “checkmate” and the end of the game.
“Check” and “checkmate” are called out when they are
executed. The player calling out “checkmate” first
wins the game.
In some circumstances (for example, if the only
two pieces left on the board are both kings), then
the game is considered a draw, and there is no
winner.
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